Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.8 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
787 vs 1170 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.1 vs 3.1 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 62 of 100, built on 751 damage a minute and 20% team damage share. Objectives trails at 32, with 3.0 turret plates a game.
Among junglers
Shyvana junglers with above-median CS a minute win 69% of games; below it, 32%.
Shyvana junglers with above-median objective damage a minute win 83% of games; below it, 18%.
Shyvana junglers with above-median epic monsters a game win 83% of games; below it, 26%.