Playstyle
35 games
Playstyle radar
35 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Frontline
Damage soaked and mitigated for the team
66
of 100
Utility
Healing, shielding and lockdown for allies
54
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
35 gamesDamageStart here
Damage / min
1319 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.46 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Kill participation
74% vs 68%
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Damage taken share
24% vs 20%
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 66 of 100, built on 24% damage taken share and 1297 damage mitigated a minute. Damage trails at 41, with 1319 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1648, in your losses 1125 · 13W 22L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 2.08, in your losses 1.09 · 13W 22L