Playstyle
19 games
Playstyle radar
19 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
19 gamesObjectivesStart here
Turret plates / game
8.4 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
344 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.17 vs 0.21
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
CS / min
7.8 vs 6.9
81 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 42%.
CS at 10 min
75.9 vs 67.2
89 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 72 of 100, built on 0.16 deaths a minute and 10% time spent dead. Aggression trails at 40, with 0.17 kills a minute.
Among top laners
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.