Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
11 gamesAggressionStart here
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.72 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Objective damage / min
570 vs 391
90 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Kills / min
0.27 vs 0.20
83 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Epic monsters / game
1.1 vs 0.7
82 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 31, with 0.3 control wards a game.
Among top laners
top laners with above-median first blood rate win 57% of games; below it, 49%.
top laners with above-median vision score a minute win 53% of games; below it, 47%.