Playstyle
48 games
Playstyle radar
48 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
42
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
85
of 100
Utility
Healing, shielding and lockdown for allies
80
of 100
Mechanics
Skillshots landed and dodged, casting tempo
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
48 gamesDamageStart here
Damage / min
1308 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.47 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.3 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
19% vs 23%
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.48 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Immobilizations / game
41.5 vs 26.4
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 85 of 100, built on 25% damage taken share and 2084 damage mitigated a minute. Damage trails at 33, with 1308 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1354, in your losses 1265 · 23W 25L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.57, in your losses 0.37 · 23W 25L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.5, in your losses 8.1 · 23W 25L