Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
54
of 100
Frontline
Damage soaked and mitigated for the duo
66
of 100
Utility
Healing and shielding for the duo
31
of 100
Control
Crowd control uptime and immobilizations
18
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
21.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
24 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage mitigated / min
3718 vs 2642
73 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 66 of 100, built on 3718 damage mitigated a minute and 12% damage taken share. Control trails at 18, with 1.2 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.4, in your losses 0.9 · 31W 34L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 26.4, in your losses 16.8 · 31W 34L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 5, in your losses 38 · 31W 34L