Playstyle
14 games
Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
14 gamesDamageStart here
Damage / min
777 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
6.9 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
CS at 10 min
82.8 vs 75.1
85 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Vision score / min
0.87 vs 0.72
72 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 62 of 100, built on 76.0 CS at 10 min and 461 gold a minute. Aggression trails at 35, with 0% first blood rate.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median kills a minute win 65% of games; below it, 35%.
mid laners with above-median turret plates a game win 78% of games; below it, 27%.