Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
385 vs 469 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Wards cleared / game
5.0 vs 3.4
80 of 100 against Naafiri players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 73 of 100, built on 4.6 wards cleared a game and 1.09 vision score a minute. Farming trails at 22, with 5.3 CS a minute.
Among junglers
Naafiri junglers with above-median CS a minute win 69% of games; below it, 29%.
Naafiri junglers with less time spent dead than the median win 69% of games; with more, 29%.
Naafiri junglers with above-median gold a minute win 73% of games; below it, 25%.