Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.56 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
2.4 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
6.4 vs 4.2
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Objective damage / min
1177 vs 925
84 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Solo kills / game
2.4 vs 1.2
92 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 65 of 100, built on 25% team damage share and 1086 damage a minute. Survivability trails at 21, with 0.32 deaths a minute.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.