Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.60 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.3 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
1164 vs 925
82 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Turret plates / game
6.0 vs 4.2
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 61 of 100, built on 23% team damage share and 1002 damage a minute. Vision trails at 24, with 0.68 vision score a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.