Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
36
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Frontline
Damage soaked and mitigated for the team
22
of 100
Utility
Healing, shielding and lockdown for allies
72
of 100
Mechanics
Skillshots landed and dodged, casting tempo
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season92 games
What to work on
60 gamesAggressionStart here
Kills / min
0.41 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.12 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Ability casts / min
12.1 vs 9.6
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.8 vs 2.2
89 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
150 vs 31
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 72 of 100, built on 150 heals + shields a minute and 150 ally heal + shield a minute. Frontline trails at 22, with 793 damage mitigated a minute.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
This season, in your wins 0.42, in your losses 0.46 · 48W 44L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
This season, in your wins 1.15, in your losses 1.50 · 48W 44L