Playstyle
13 games
Playstyle radar
13 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
64
of 100
Damage
Damage per minute and share of the duo's damage
88
of 100
Frontline
Damage soaked and mitigated for the duo
75
of 100
Utility
Healing and shielding for the duo
15
of 100
Control
Crowd control uptime and immobilizations
79
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
13 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
0 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
0 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2150 vs 1552
88 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Damage mitigated / min
3817 vs 2642
75 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Team damage share
14% vs 11%
87 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 88 of 100, built on 2150 damage a minute and 14% team damage share. Utility trails at 15, with 0 heals + shields a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.