Playstyle
28 games
Playstyle radar
28 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
21
of 100
Vision
Vision score, control wards and ward clears
3
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
28 gamesUtilityStart here
CC seconds / min
0.8 vs 1.1 typical
Layer crowd control into the team's damage windows, not before them.
Damage
Damage / min
371 vs 516 typical
Poke between cooldowns and add autos when it is safe.
Vision
Vision score / min
1.82 vs 2.47 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 39 of 100, built on 11% team damage share and 338 damage a minute. Vision trails at 1, with 1.81 vision score a minute.
Among supports
Tahm Kench supports with above-median CC seconds a minute win 54% of games; below it, 44%.
In your wins 1.2, in your losses 1.2 · 10W 18L
Tahm Kench supports with above-median damage a minute win 56% of games; below it, 41%.
In your wins 410, in your losses 298 · 10W 18L
Tahm Kench supports with above-median vision score a minute win 52% of games; below it, 45%.
In your wins 1.87, in your losses 1.77 · 10W 18L