Playstyle radar
19 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
19 gamesFarmingStart here
CS / min
6.0 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
613 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
352 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 37 of 100, built on 1.2 epic monsters a game and 6.6 turret plates a game. Vision trails at 12, with 0.51 vision score a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median gold a minute win 68% of games; below it, 32%.