Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
15 gamesVisionStart here
Vision score / min
1.70 vs 2.62 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
12.9 vs 6.3
100 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Objective damage / min
177 vs 98
90 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Gold / min
348 vs 312
84 of 100 against supports, and it matters: the better half of Emerald supports wins 68% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 54 of 100, built on 1.7 epic monsters a game and 9.4 turret plates a game. Vision trails at 18, with 0.1 control wards a game.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.