Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
21 gamesObjectivesStart here
Turret plates / game
3.8 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.06 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.1 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Ally saves / game
4.22 vs 0.83
80 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
334 vs 145
75 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 16% team damage share and 567 damage a minute. Vision trails at 20, with 0.9 control wards a game.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 5.7, in your losses 2.5 · 10W 11L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.92, in your losses 1.76 · 10W 11L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 1.0, in your losses 0.8 · 10W 11L