Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Frontline
Damage soaked and mitigated for the team
49
of 100
Utility
Healing, shielding and lockdown for allies
55
of 100
Mechanics
Skillshots landed and dodged, casting tempo
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
1254 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.6 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 55 of 100, built on 33.9 immobilizations a game and 37 heals + shields a minute. Damage trails at 27, with 17% team damage share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.