Playstyle
20 games
Playstyle radar
20 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
46
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Frontline
Damage soaked and mitigated for the team
53
of 100
Utility
Healing, shielding and lockdown for allies
57
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kills / min
0.48 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.55 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, damage leads at 60 of 100, built on 1756 damage a minute and 20% team damage share. Survivability trails at 40, with 0.61 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.