Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
19 gamesAggressionStart here
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
748 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
8.8 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
9% vs 12%
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
CS at 10 min
76.6 vs 69.0
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 75 of 100, built on 9% time spent dead and 0.17 deaths a minute. Aggression trails at 35, with 34% kill participation.
Among top laners
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.