Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
10 gamesUtilityStart here
Heals + shields / min
332 vs 488 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
332 vs 488 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Objective damage / min
88 vs 25
100 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 65% of games, the other half 29%.
Turret plates / game
12.5 vs 8.8
88 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 79% of games, the other half 16%.
Vision score / min
2.37 vs 1.99
77 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 54% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 81 of 100, built on 6% time spent dead and 0.15 deaths a minute. Damage trails at 27, with 11% team damage share.
Among supports
Yuumi supports with above-median heals + shields a minute win 59% of games; below it, 35%.
Yuumi supports with above-median ally heal + shield a minute win 59% of games; below it, 35%.