Playstyle
14 games
Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
27
of 100
Damage
Damage per minute and share of the duo's damage
37
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
18
of 100
Control
Crowd control uptime and immobilizations
30
of 100
Mechanics
Skillshots landed and dodged
59
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1315 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
4 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, mechanics leads at 59 of 100, built on 4.2 skillshots dodged a minute and 0.9 skillshots hit a minute. Utility trails at 18, with 4 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.