Playstyle
13 games
Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Frontline
Damage soaked and mitigated for the team
87
of 100
Utility
Healing, shielding and lockdown for allies
44
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
28% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Survivability
Deaths / min
0.64 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Multikills / game
1.46 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Damage mitigated / min
2619 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.7 vs 3.5
86 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 87 of 100, built on 2619 damage mitigated a minute and 23% damage taken share. Survivability trails at 25, with 28% time spent dead.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.