Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
5.4 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
50% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.14 vs 0.22
89 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Epic monsters / game
2.1 vs 1.6
72 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Time spent dead
7% vs 9%
70 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 76 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 38, with 0% first blood rate.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.