Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
25
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
50
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
14 gamesDamageStart here
Damage / min
1219 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.39 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Immobilizations / game
41.4 vs 26.4
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 69 of 100, built on 41.4 immobilizations a game and 107 heals + shields a minute. Damage trails at 22, with 16% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.