Playstyle
19 games
Playstyle radar
19 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Farming
CS pace, gold income and early-lane farm
1
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.1 vs 8.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
658 vs 971 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.4 vs 3.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.6
79 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 67% of games, the other half 38%.
Vision score / min
0.95 vs 0.77
82 of 100 against Illaoi players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 66 of 100, built on 2.1 epic monsters a game and 8.5 turret plates a game. Farming trails at 1, with 5.3 CS a minute.
Among top laners
Illaoi top laners with above-median CS a minute win 59% of games; below it, 41%.
Illaoi top laners with above-median damage a minute win 58% of games; below it, 42%.
Illaoi top laners with above-median solo kills a game win 62% of games; below it, 43%.