Playstyle
51 games
Playstyle radar
51 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
58
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Frontline
Damage soaked and mitigated for the team
15
of 100
Utility
Healing, shielding and lockdown for allies
85
of 100
Mechanics
Skillshots landed and dodged, casting tempo
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
51 gamesAggressionStart here
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.41 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
77% vs 68%
97 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Ability casts / min
17.1 vs 9.6
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
4.4 vs 2.2
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 85 of 100, built on 211 heals + shields a minute and 211 ally heal + shield a minute. Frontline trails at 15, with 16% damage taken share.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.53, in your losses 0.45 · 27W 24L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.81, in your losses 0.96 · 27W 24L