Playstyle radar
11 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.1 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
452 vs 490 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.21 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.8 vs 1.4
72 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
Kill participation
52% vs 48%
71 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 51% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 55 of 100, built on 0.22 deaths a minute and 10% time spent dead. Vision trails at 34, with 0.0 control wards a game.
Among bot laners
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.
Diamond bot laners with above-median gold a minute win 69% of games; below it, 26%.
Diamond bot laners with above-median kills a minute win 65% of games; below it, 30%.