Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
13 gamesDamageStart here
Damage / min
693 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
296 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
8.1 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.14 vs 0.22
94 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
8% vs 12%
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 87 of 100, built on 0.14 deaths a minute and 8% time spent dead. Damage trails at 28, with 643 damage a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.