Playstyle
24 games
Playstyle radar
24 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
24 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.71 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.35 vs 0.26
84 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Kill participation
55% vs 51%
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 66 of 100, built on 788 damage a minute and 21% team damage share. Vision trails at 28, with 0.5 control wards a game.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.