Playstyle
15 games
Playstyle radar
15 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
205 vs 330 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.1 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.10 vs 0.16 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
6% vs 11%
100 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 63% of games, the other half 36%.
Deaths / min
0.12 vs 0.20
96 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 67% of games, the other half 32%.
Control wards / game
3.0 vs 1.2
78 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 7% time spent dead and 0.17 deaths a minute. Aggression trails at 21, with 0.1 solo kills a game.
Among mid laners
Malzahar mid laners with above-median objective damage a minute win 74% of games; below it, 25%.
Malzahar mid laners with above-median solo kills a game win 58% of games; below it, 45%.
Malzahar mid laners with above-median kills a minute win 61% of games; below it, 38%.