Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
10 gamesDamageStart here
Damage / min
689 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.58 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.6 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Gold / min
471 vs 415
88 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Deaths / min
0.16 vs 0.22
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
9% vs 12%
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 75 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 28, with 19% team damage share.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.