Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season285 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.6 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.17 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 59 of 100, built on 0.86 vision score a minute and 0.9 control wards a game. Aggression trails at 37, with 1.6 solo kills a game.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
This season, in your wins 1.7, in your losses 1.3 · 138W 147L
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
This season, in your wins 6.9, in your losses 6.3 · 138W 147L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
This season, in your wins 0.20, in your losses 0.13 · 138W 147L