Playstyle
23 games
Playstyle radar
23 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
77
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
23 gamesFarmingStart here
CS at 10 min
61.3 vs 74.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.2 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.9 vs 9.5
91 of 100 against Varus players, and it matters: the better half of Varus top laners wins 74% of games, the other half 27%.
Objective damage / min
584 vs 415
86 of 100 against Varus players, and it matters: the better half of Varus top laners wins 72% of games, the other half 24%.
Solo kills / game
6.3 vs 2.8
100 of 100 against Varus players, and it matters: the better half of Varus top laners wins 56% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 88 of 100, built on 29% team damage share and 1046 damage a minute. Survivability trails at 28, with 14% time spent dead.
Among top laners
Varus top laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 64.5, in your losses 57.9 · 12W 11L
Varus top laners with less time spent dead than the median win 62% of games; with more, 34%.
In your wins 12%, in your losses 16% · 12W 11L
Varus top laners with above-median control wards a game win 53% of games; below it, 45%.
In your wins 0.3, in your losses 0.0 · 12W 11L