Playstyle
39 games
Playstyle radar
39 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
39 gamesObjectivesStart here
Objective damage / min
74 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.4 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
51% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 56 of 100, built on 0.21 deaths a minute and 9% time spent dead. Damage trails at 31, with 9% team damage share.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 152, in your losses 52 · 16W 23L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 9.8, in your losses 2.5 · 16W 23L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
In your wins 54%, in your losses 48% · 16W 23L