Playstyle
56 games
Playstyle radar
56 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Frontline
Damage soaked and mitigated for the team
59
of 100
Utility
Healing, shielding and lockdown for allies
72
of 100
Mechanics
Skillshots landed and dodged, casting tempo
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
56 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
24% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kills / min
0.40 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Strengths
Ability casts / min
13.8 vs 9.6
96 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Kill participation
72% vs 68%
70 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
147 vs 31
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 72 of 100, built on 147 heals + shields a minute and 147 ally heal + shield a minute. Survivability trails at 37, with 0.62 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.58, in your losses 0.67 · 30W 26L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 23%, in your losses 26% · 30W 26L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.41, in your losses 0.38 · 30W 26L