Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
21 gamesAggressionStart here
Solo kills / game
0.4 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.23 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
8.4 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.16 vs 0.23
87 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
CS / min
8.7 vs 7.6
99 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 57% of games, the other half 41%.
Time spent dead
8% vs 10%
77 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 81 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 40, with 5% first blood rate.
Among bot laners
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.
Emerald bot laners with above-median kills a minute win 66% of games; below it, 32%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.