Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season95 games
What to work on
60 gamesVisionStart here
Vision score / min
0.50 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.17 vs 0.21
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
9% vs 11%
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Gold / min
452 vs 426
70 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 70 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 20, with 0.54 vision score a minute.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
This season, in your wins 0.54, in your losses 0.56 · 49W 46L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
This season, in your wins 0.1, in your losses 0.2 · 49W 46L