Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
15 gamesDamageStart here
Damage / min
533 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.13 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
361 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
1.8 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 45 of 100, built on 1.3 epic monsters a game and 283 objective damage a minute. Vision trails at 17, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.