Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.0 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Wards cleared / game
6.0 vs 3.9
83 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
21% vs 19%
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 57 of 100, built on 708 damage a minute and 18% team damage share. Survivability trails at 17, with 14% time spent dead.
Among junglers
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.
Platinum junglers with above-median epic monsters a game win 83% of games; below it, 29%.