Playstyle
27 games
Playstyle radar
27 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
56
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Frontline
Damage soaked and mitigated for the team
58
of 100
Utility
Healing, shielding and lockdown for allies
21
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
0
of 100
What to work on
27 gamesSurvivabilityStart here
Deaths / min
0.84 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
31% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Kills / min
0.75 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1802 vs 1513
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 69 of 100, built on 1802 damage a minute and 23% team damage share. Survivability trails at 0, with 0.84 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.85, in your losses 0.83 · 14W 13L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 32%, in your losses 30% · 14W 13L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 61%, in your losses 66% · 14W 13L