Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Frontline
Damage soaked and mitigated for the team
76
of 100
Utility
Healing, shielding and lockdown for allies
25
of 100
Mechanics
Skillshots landed and dodged, casting tempo
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.71 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
29% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Damage / min
1935 vs 1513
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Ability casts / min
11.6 vs 9.6
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Damage mitigated / min
2013 vs 1333
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 78 of 100, built on 1935 damage a minute and 24% team damage share. Survivability trails at 12, with 0.71 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.64, in your losses 0.78 · 29W 36L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
This season, in your wins 26%, in your losses 30% · 29W 36L