Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
12 gamesVisionStart here
Wards cleared / game
0.8 vs 1.2 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.10 vs 0.12 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 92 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 21, with 18% team damage share.
Among top laners
Ornn top laners with above-median wards cleared a game win 57% of games; below it, 48%.
Ornn top laners with above-median control wards a game win 54% of games; below it, 49%.
Ornn top laners with above-median kills a minute win 60% of games; below it, 42%.