Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
20 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Turret plates / game
8.3 vs 4.0
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Epic monsters / game
4.1 vs 2.9
98 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Wards cleared / game
5.8 vs 3.6
83 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 78 of 100, built on 813 objective damage a minute and 2.8 epic monsters a game. Vision trails at 36, with 0.68 vision score a minute.
Among junglers