Playstyle
53 games
Playstyle radar
53 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
53 gamesAggressionStart here
Solo kills / game
1.5 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
319 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.9 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 65 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 17, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.4, in your losses 0.6 · 26W 27L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 451, in your losses 250 · 26W 27L
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
In your wins 9.8, in your losses 3.0 · 26W 27L