Playstyle
12 games
Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 95 of 100, built on 0.10 deaths a minute and 6% time spent dead. Vision trails at 30, with 0.56 vision score a minute.
Among mid laners
What to work on
12 gamesVisionStart here
Vision score / min
0.57 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
Vision
Wards cleared / game
1.1 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
Aggression
First blood rate
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
mid laners with above-median first blood rate win 58% of games; below it, 49%.
Strengths
Gold / min
505 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Turret plates / game
14.7 vs 8.3
100 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Deaths / min
0.10 vs 0.21
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
67
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
85
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100