Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
825 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS / min
7.7 vs 7.1
77 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Vision score / min
1.14 vs 0.97
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 57% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, farming leads at 62 of 100, built on 7.6 CS a minute and 469 gold a minute. Objectives trails at 37, with 736 objective damage a minute.
Among junglers
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1206, in your losses 456 · 204W 196L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.3, in your losses 1.0 · 204W 196L