Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
18 gamesDamageStart here
Damage / min
378 vs 435 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Turret plates / game
2.8 vs 4.7 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.14 vs 2.88 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
First blood rate
33% vs 10%
100 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 53% of games, the other half 49%.
Kill participation
57% vs 51%
88 of 100 against Pyke players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 48 of 100, built on 17% first blood rate and 51% kill participation. Utility trails at 29, with 37 heals + shields a minute.
Among supports
Pyke supports with above-median damage a minute win 59% of games; below it, 39%.
Pyke supports with above-median turret plates a game win 74% of games; below it, 26%.
Pyke supports with above-median vision score a minute win 53% of games; below it, 46%.