Playstyle
31 games
Playstyle radar
31 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
55
of 100
Damage
Damage per minute and share of the duo's damage
48
of 100
Frontline
Damage soaked and mitigated for the duo
64
of 100
Utility
Healing and shielding for the duo
59
of 100
Control
Crowd control uptime and immobilizations
26
of 100
Mechanics
Skillshots landed and dodged
44
of 100
What to work on
31 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
23.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage taken share
12% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 64 of 100, built on 12% damage taken share and 3000 damage mitigated a minute. Control trails at 26, with 1.4 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.7, in your losses 1.0 · 18W 13L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 27.7, in your losses 18.4 · 18W 13L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.6, in your losses 0.4 · 18W 13L