Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
15 gamesObjectivesStart here
Turret plates / game
6.4 vs 8.6 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
0.8 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Objective damage / min
276 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
1103 vs 864
89 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 60% of games, the other half 39%.
Epic monsters / game
1.6 vs 1.0
81 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Solo kills / game
4.4 vs 2.3
88 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 61% of games, the other half 42%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 60 of 100, built on 926 damage a minute and 24% team damage share. Survivability trails at 30, with 0.26 deaths a minute.
Among mid laners
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Platinum mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.