Playstyle
26 games
Playstyle radar
26 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
44
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
45
of 100
Utility
Healing, shielding and lockdown for allies
56
of 100
Mechanics
Skillshots landed and dodged, casting tempo
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
26 gamesDamageStart here
Damage / min
1326 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Multikills / game
1.58 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 67 of 100, built on 0.50 deaths a minute and 21% time spent dead. Damage trails at 33, with 18% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1271, in your losses 1402 · 15W 11L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 9.1, in your losses 8.8 · 15W 11L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.80, in your losses 1.27 · 15W 11L