Playstyle
12 games
Playstyle radar
12 gamesRated against players in each role of all ranks, blended with players on the same champions.
Archetype
Early read
A few more games and this playstyle gets a name. The shape so far:
Utility carries this profile at 66 of 100, built on 397 heals + shields a minute and 397 ally heal + shield a minute. Objectives trails at 12, with 14 objective damage a minute.
Where to improve
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
66
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
12
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100